Showing posts with label science fiction. Show all posts
Showing posts with label science fiction. Show all posts

Tuesday, December 24, 2013

Guts Power #3



So yeah, who would have thought that grad school would get in the way of writing more or less anything? Plus I'm dead lazy. Anyway yesterday I scanned a whole bunch of zine covers. I would promise that more reviews or coming, but if you read zines you know that promises of more timely content are a dime a dozen. And I mean, it's only been three months since the last time I posted a review...

This is the third issue of a pretty strange science fiction comic set in Scotland in the "future" of 2003 about unemployed people in a world where time is a mental construct, and even horrible monsters have to deal with bureaucracy. 

In this issue the bizarre possessed sentient Segway thing that exists has become a giant mutant thing, and the thee main characters have to take a train to Deadinburgh in order to get replacement parts. Of course, as most of them are broke this is harder than it first seems. Plus they have to deal with monsters, government agents who follow them, and horrible tourist shop owners with Australian accents who keep trying to sell them novelty swords and kilts. I told you it was weird.

I read the other two issues ages ago, but this one seems more coherent in it's narrative, though perhaps that's just because I now have a better grounding in what type of world this comic is set in. I do wonder what people with no understanding of Scottish slang/accents would make of this, as I'm pretty sure some of the dialogue ("This guy's a richt heid-the-baw...") would be completely impenetrable to them.


Friday, August 23, 2013

Guts Power 2




It is the futuristic year 2003 and the UK is all messed up due to a time travel incident or something. Nobody really seems to know exactly what happened, other than it was an event called "the Body Riot". At any rate, time no longer really happens, there are weird monster things everywhere, buildings seem to be made of decaying....something, and horrible government agencies generally just try to make people more depressed (just like now!).

In this world are Bebox (human?), LoveLaffs1820 (part ober-dominensional sentio-gas), and Dearth (human?), and they'll overthrow the government and make things right! Well, once they manage to get back on the dole (unemployment) and get some money so they can go clubbing first.

This comic is _weird_. I get the feeling that Milne has a whole history set up that explains all the strange stuff going on, but at the same time they could just be making it all up as they go along. Either is entirely possible.I generally enjoyed the weirdness in this comic and the random asides and injokes that happen. A robot version of Robert Burns called Robot Burns? Genius! Someone who's mom (or one of their moms) is a sentient gas that appears to live in a flower vase? That's great! But at the same time some of the things that appear are kind of gross and grotesque and I'm just left going "What is that?"

While I enjoy some aspects of the art, like the thick lines around the characters, I found other parts to not really be my thing (though that could just be the "ick" factor). I would be really curious to see what this world and these characters look like in colour though.

Monday, July 22, 2013

O Woe!



This comic begins with a giant, space-faring, "stegosaurussed", god sperm flying through outer space. An auspicious beginning for sure! The story then becomes about the evolution and societal progression of a race of "wee scummy men".

The society that Volk creates is pretty neat, and I especially liked the incredibly decadent concept of "doubling" that was done by the incredibly rich people in this comic. Doubling is when someone, in order to prove their wealth, has exact duplicates of everything they own created, and then never uses them. The society goes to pretty insane extremes in their pursuit of showing off how rich they are, and how other factions of society respond.

While I liked this idea a lot, I wish more time had been spent on it and maybe the personal experiences of some of the people in this world. Also the ending is a total cop-out. Lame!


Thursday, April 18, 2013

Delirium Issue No. 1

By Nick Calavera
deliriumcomix.blogspot.com

Delirium apparently started as an idea called Kingdom of Monsters, but I think that the current title better represents what's inside the comic as I frequently had no idea what was going on. Well, that's a bit unfair, I generally understood what was happening in each chapter/story in this comic, but I really don't understand how they fit together or why they're happening.

Delirium starts with a naked girl (of course!) going to sleep and dreaming of a bizarre cityscape filled with monsters. She wakes up and suddenly monsters are in her room. Some are after her, while one seems to be trying to protect her (or at least is better at hiding their motivations regarding her). It might be a touch confusing, but more in the questions it raises about the world they're in than anything else. I'm curious and want to learn more.

The second story starts the confusion. Is that a different naked girl? Is this set before the previous story? What the hell is going on? And then there are pin ups of a naked girl (the same naked girl?) in front of ruined buildings and surrounded by bizarre creatures. Then the final comic features the girl (who now has a robot arm, wings and a facial tattoo) fighting a chainsaw handed monster.

More than anything else this comic reminds me of two things: the comics of Tsutomu Nihei and Heavy Metal magazine. Okay, so I guess those are in fact lots of different things, but if I say "Heavy Metal" style to someone (that knows what it is) they generally understand what I'm talking about: weird sci-fi/fantasy stuff with lots of violence and boobs.

The blank faced characters, the violence, the weird architecture, and the fact that I don't really know what's going on really reminds me of Nihei's comic Blame!. Now, I love blame, and I originally "read" it in Japanese and French and had _no_ idea what was going on. The fact that I still really liked it really says something about how compelling I found the comic to be. Comics appearing in Heavy Metal are also frequently filled with violence and weird architecture, and often print middle chapters or comics with no explanation of what's going on, but they are perhaps better known for being filled with boobs, and that is really where this comic reflects that.

There is no reason why the main character is naked all the time other than that the author wants to draw her that way. Up to a certain point I respect artists who draw what they want and don't care about external critics, but at the same time I think I would enjoy this comic a lot more if there was less nudity. I'm not opposed to nudity in my comics, but in this case it just seems really blatant and exploitative.

I generally enjoy the art style Calavera uses (especially for many of the background elements and settings), I like many of the aspects of the story (monsters, weird cities), and I'm okay with not really knowing what's going on in the story. But I still feel kind of uncomfortable with this comic, and I'm reminded of the guilty feelings I've had when reading stories (like Druuna) in issues of Heavy Metal. So what's the answer/solution? I have no idea.


Wednesday, April 17, 2013

Two Fisted Librarians



You know, I was so busy not updating this blog at all (and then writing reviews for it), that I completely forgot to post about the new anthology zine that I'm editing!

Two Fisted Librarians is a collection of fiction, comics, and art created by librarians concerning libraries and librarians. The deadline is April 30th.

We’re looking for stories that fondly recall the pulp magazines of the ’20s, ’30s, and ’40s, and comics of the ’40s and ’50s. Mad science, weird fantasy, occult horror, spicy mysteries, noirish romances, thrilling adventures, and whatever else.

Want to write about a library that uses steampunk technology, a cataloguing system so obtuse that it drives those that try to use it insane, or a librarian who has to track down a Nazi zeppelin in order to get an overdue book? Go for it! Send an email or check out the blog for more info.

Tuesday, April 16, 2013

Stranger Knights #3


 By Bill Volk, Casey Bohn, Mary Soper, and Bryan Stone
www.billvolk.com
bohnhelm.blogspot.com
www.bryan-stone.com

Good job Matthew, failing to scan the cover entirely...

Anyway! This is an anthology of sci-fi, fantasy, and super hero comics, and all of them are pretty good! Kind of surprising given I generally don't care for about half of any anthology I read.

In The Capsule's Promise by Volk, the world is invaded by a murderous alien who wants to kill everyone. Two of the Stranger Knights, presumably some sort of super hero team, are nearby and go to find out what's going on. There's Ninurta Frankenstein who is some sort of weird monster thing made of stitched together body parts (and what looks like half a giant baseball attached to his stomach) who appears to be at least partially based on a Sumerian god of war. However he's much more interested in welcoming the creature to earth and sharing culture with it, and isn't too impressed when they end up in a fight. There's also Little Headphones, the unpaid intern of the Stranger Knights who...shoots people? I think that's his only power. Anyway, I enjoy a healthy dose of philosophy in my fight comics, so I liked this.

The Orb of Shalla by Stone is a fantasy piece and probably my favourite story in the whole book. It features a robot and a cat girl who ride weird dinosaur/lizard creatures, acquire a treasure map, and head off to lands unknown in an attempt to loot abandoned ruins

I enjoy robots in fantasy settings, even if it doesn't make any sense or maybe because it doesn't make any sense. Stone's art in this story is attractive and uses good use of cross hatching and similar techniques to help create depth and contrast. Several pages of the comic are entirely silent, and yet they're easy to understand and follow. Plus there's a weird horned pig thing.

The other two pieces are another Stranger Knights story and a science fiction one, both of which are somewhat superhero-ish. While I enjoyed the stories in both of these, the artwork didn't appeal to me in the same way. But overall I enjoyed this, much as I did the first issue.


Monday, April 16, 2012

Financially Hard Times #10


By Tom Casson
tomcassonillustration.blogspot.com

This issue of the Financially Hard Times tells of the far flung future of 2022. The world has avoided total economic collapse by allowing Facebook to run everything, TV no longer exists because everyone just watches YouTube, and the only shops left are Subways (which sell alcohol!), Tescos (a supermarket chain), and Apple.

Each page features an illustration of the world of the future. There are Hollywood style signs promoting Facebook, corporate logos on everything, and general urban decay as every shop closes down.

The best joke is on the final page. It says that gravestones have been replaced with giant iPads which show your Facebook timeline: "Passers by can view past status' and browse through pictures of happier days". Terrifying, because it seems so possible.

Wednesday, February 8, 2012

Decadence #7


By Leon Sadler, Lando, Daniel Swan, Tsemberlidis, Jon Chandler, Dan Hallett, and Alex Payne
www.decadencecomics.com

While there are a number of different comics artists in this anthology, my two favourite are the ones whose releases from Decadence Comics I've read before.

Tsemberlidis (who drew the cover) creates another of his bizarre, beautiful, silent comics. The story (as much as there is one) is about an astronaut who lands on a seemingly abandoned barren planet. He wanders alone amongst rocks and mountains until he encounters a geometric object and the story starts getting weird (as many of Tsemberlidis' stories do). People start shape changing and bizarre shapes start emerging from foreheads, eyes, and penises. The ending is reminiscent to 2001: A Space Odyssey, both in what actually happens and that I have no idea what it means.

But none of that matters because I love Tsemberlidis' art. His pages are filled with tiny lines and details that somehow manage to add so much to the characters and their backgrounds. Mostly I'm just glad I don't have to touch anything that appears in the comic, because it all looks incredibly disgusting. Technology seems to be encrusted with the remnants of something, while his nature scenes can mange to exude a feeling of humidity and dampness.

At times this reminded me a little of Tsutomu Nihei' Blame, but mostly in that they're both about a silent adventurer wandering through bizarre, incredibly detailed backgrounds.

Lando's comic (see below) is part two of an ongoing story about a guy living on an abandoned island with a bunch of robots. This story seems seems to be more about showing what parts of the island are like, and how they robots act and react to certain things the main character does.

The main character is riding his bicycle, while accompanied by a robot. He goes on a different route than the robot tells him to go on, and almost dies. The robots of the island end up saving him and helping him afterwards. The story raises a lot of questions and makes me curious about what's going on. Who is this guy? Why is he on the island? What's with all the cyborg implants? Is he even human?

The art and themes remind me of Japanese science fiction like Akira or Ghost in the Shell, not so much in how the characters look, but rather the designs of the setting and pages. I think Lando does a good job of pacing the cycling, changing angles to create some cool visuals, and managing to convey the speed of the character. I also love seeing the strange architecture in the background, which makes me even more curious about this island and what was happening on it.

While I didn't like the other stories in this comic as much as these two they do feature some cool visuals. But, for me at least, the selling point of this anthology are the two comics I wrote about, and they both deliver exactly what I wanted.

Wednesday, September 14, 2011

Upheaval


By Stathis Tsemberlidis
www.decadencecomics.com

Reviewing this silent, dream-like comic is pretty hard. There are no words or dialogue anywhere inside, and the plot is one where events flow into each other with no explanation of what's going on or why anything's happening. My friend thought they might be stuck in Hell. I wondered if the comic was all about how circular life is and how nothing truly changes. One side wins and they become who they were fighting against. Maybe that is Hell.

The comic opens up with a groups of protesters facing off against police officers in riot gear. Part of me really thinks that this is inspired by the riots that happen in Greece fairly frequently. Tsemberlidis is (I'm pretty sure) from Greece, and he is presumably more aware of the events going on there than most people.

After that the comic becomes more metaphysical and mystical, and there are panels that wouldn't feel that out of place in some of Alan Moore's weirder comics. (Actually there are a couple of panels that wouldn't look out of place in a more popular Alan Moore comic either.)

However the story (however strange it may be, and ignoring the three paragraphs I've written about it) is not the reason to check out this story. The real reason is Tsemberlidis' amazing, though hard to describe, artwork. Each image is filled with incredibly amounts of detail and texture, and while there aren't that many backgrounds I feel that this is done on purpose, and adds to the mystery of the story. What backgrounds are there also look amazing, so it's not like he's avoiding drawing something he's not good at.

Mostly though, we're left with unanswered questions: Where did that crocodile come from? Is it actually an alligator? (I can't tell the difference.) Is that a vagina? Is Tsemberlidis ever going to draw a zombie comic? Cause I bet he would draw amazing zombies (I don't even really care about zombies!).

Friday, March 25, 2011

7String Volume Zero


By Nich Angell
nichangell.co.uk

This big, glossy, full colour comic is filled with impressive art and some pretty cool action, but it is more definitively a zero issue. This means that it gives some background info about the characters, has some (really nice) pin ups, and features a couple of short comics. They all help to set the up the world that Angell is creating, but the major story he's working on clearly hasn't happened yet.

That story is explained in the opening text page, which is probably the weakest part of the comic. Not the ideas, which feature a maniacal villain trying to destroy the "eternal cosmic melody" by stealing a magic flute and an "elite group of cosmic musicians" creating a seven stringed sword instrument to save the universe. But rather parts of the text are a bit awkward and could have used one more rewrite. Generally the short comics don't fall into this problem, but I guess Angell's skills lie more in drawing some pretty awesome pictures instead of paragraph after paragraph of text.

The first comic is a three pager with the main character, Zachary Briarpatch, facing off against a cowboy type character, and the thing it reminded me of the most is the pre-credits action bit at the beginning of certain cartoons and TV shows. We're introduced to the main character, see that he can do awesome things that are beyond the abilities of normal people ("But, that's impossible... No-one can harmonize that fast"), and defeats the bad guy. The end! It's a compliment to Angell's art style and use of colour that I can easily see it as the intro to a cartoon. The sound effects make noises in my head and I'm kind of upset when the opening credits don't come up and then we head into the longer incredible adventure.

Looking at Angell's art it's clear to see that his inspirations are manga, video games, and cartoons, but his combination of all these aspects is original and looks really amazing. Part of this is down to his fantastic use of colour, which at times reminded me of the teaser trailer of Molly Star Racer (did anyone actually watch the show that eventually came out? Was it any good?).

Design-wise Angell's characters are more human than those in MSR (noses!), though they are still fairly stylized, featuring incredibly pointy knees, and haircuts that can only exist in a comic book.

The only major failing of Angell's art is that at times I find his faces aren't up to the standard of the rest of the art, being less detailed and looking a bit strange at times. Upon realizing this I then wonder if Angell has designed his main character's hair so that he doesn't have to bother drawing his eyes. Hmm...

The action sequences sing, the colours pop, the story seems like it's going to rock, and to be honest I'm having a hard time thinking up any more music related analogies. I can't wait until Angell finishes this and I can read the whole thing.

Wednesday, March 16, 2011

Metal Between Two Faces No. 1


By Michael Lomon
thenursinghome.co.uk

In serialized fiction you've got to figure out how to break your story into satisfying pieces. Each part could potentially be someone's first, but the most important part is the first. You have to get the key players on the page, explain the plot, and hook the reader to make them come back for more. This can be hard to do when you're working with limited pages, and is the major stumbling block of this comic.

The thirteen pages presented here did manage to convey that the story is set in some sort of horrible dystopian city filled with robots, radition contamination zones, and killer mutants (exciting!), but failed to really tell me what the story is going to be about. Is it a romance set against the backdrop of this strange city? Is it a crime mystery with certain characters (but which ones?) trying to track down a murderer? Will there be a rebellion against the dictitatorial rule that seems to exist? Some combination of the above? Something completely different?

There are definitely things I liked about this comic (who doesn't enjoy a good mutant-robot muder mystery?), but I can't help but think that if this first chapter had twice as many pages to set the scene it would have worked far better (and perhaps I would have understood what happened on that last page).

Artwise Metal Between Two Faces differs rather radically from the background-lacking comic I reviewed yesterday, as almost every piece of the page is covered with drawings. Scenes set outside feature massive buildings in the backgrounds, while those inside feature densely crosshatched walls and crossword style floors. The gutters between panels are solid black and rarely straight, while speech bubbles are jammed into corners and sometimes cover up artwork. This makes everything flow together, and at times it can be a bit hard to concentrate on one specific area of the drawing. Still, the larger images manage to convey the busy, chaotic city that the story takes place in and are quite nice to look at.

Tuesday, March 15, 2011

Somewhere City 1


Written by Adam Clegg
Drawn by Michael Scott
somewhere-city.blogspot.com

Noir crime stories are filled with cliches: the missing girl, the tough-as-nails hardboiled detective who smokes all the time, the feeling that even if the hero wins the battle they've lost the war, and even more that I cannot remember. While lots of people are really into this genre they never really click with me unless the creators add something extra: a science fiction or fantasty element that makes it more interesting to me because I love monsters and robots.

Somewhere City takes an idea reminiscent of Dark City. There doesn't seem to be any way out, and nobody can remember who they are or why they're there. The inhabitants seem to have been there for several years, and try to live their lives as best they can in a town surrounded by forbidden zones and filled with sketchy areas. Of coruse all of that is background info that we learn while the main missing person plot is going on, and it works well. The hints suggest that that Clegg and Scott have a whole world and society built up and they'll reveal it as the story progresses.

This first issue features the detective talking tracking down informants and trying to find some clues. I generally liked the art and Scott manages to pull off all the talking heads used throughout the issue (though how much of that is down to the female lead having a Betty Boo haircut I'm not sure).

The major problem with the art is that many of the panels are lacking in backgrounds. This lack of detail leaves the characters floating in white space, and is especially noticable because some of the pages and panels do feature backgrounds, and they're quite nice ones that help to set the scene and show you more things about this mysterious city (a stall selling "books in lost languages" for example). I guess the artist either ran out of time before they wanted to print this or just decided it wasn't worth it. I hope future issues have more backgrounds as I'm looking forward to reading them.

Saturday, February 5, 2011

Shiny (Untitled)


By Pat Barrett
patbarrett.com

Shiny silver cover! OMG minicomics have finally joined the chromium age of comics! It's impossible to keep in mint condition, what will I do!? Nooooooo....

Really, it's just alumin(i)um foil, and the only major problems it causes me are that I have no idea what this comic is called, and the scan of the cover doesn't really look as shiny as it does in real life.

The comic itself featuers a Captain Kirk style starship captain who's crashed on a planet. He wants to sleep with all the inhabitants, seems more competent than Zapp Brannigan in attempting to contact help, and is a huge jerk. Then capitalism arrives and does bad and evil stuff. The end.

As much as I dislike modern, American capitalism this just fell kind of flat for me. I was hoping the twist (cause you knew there was one coming) would be about the sexual politics/reproductive methods of the aliens. I did like the opening/closing pages showing the planet surrounded by a black background, those looked pretty neat.

Monday, January 31, 2011

Sam Beckett in Back to the Matrix


www.evilflea.com

I'm a big nerd. I read super hero comics, I read sci fi novels, my taste in movies is downright terrible (is it about cyber "something" and features people being kicked? Sign me up!), I play video games, and yet there is so much stuff out there that it is impossible for me to experience all of it. Thus on my first read through of this I got some, though not all, of the references to various movies and TV shows. I got some of the jokes, but not all of them and then I realized that "Sam Beckett" was someone I should know. Oh, he's the guy from Quantum Leap (which I don't think I've ever seen a full episode of).

There are some funny bits, but overall it's kind of strange. The story is really just references to other scifi stories, meaning that it will make absolutely no sense to you if you are not familiar with (at the least) The Matrix and Back to the Future. Parts of it definitely made more sense when I reread it after realizing the main character was the Quantum Leap guy (while I haven't seen any of the show, I do at least know the premise, thank you Wikipedia).

The art is all done with stick figures, though there is furniture and other objects and stuff. So it's a bit like XKCD. It works fine for what it is, though maybe just because XKCD has trained me to associate stick figure comics with nerdy stuff. Hmm...

Oh yeah, and all profits go to a charity. That's pretty awesome.

Sunday, January 30, 2011

Untranslated #3


By Lando
www.decadencecomics.com

Usually one of the neat things about Untranslated is how alien the world and characters created by Lando are. You get the feeling that the there are entire cultures and societies in the worlds represented, and that we get only the slimmest possible view of them.

However I found this issue to go too far in this direction, as I had almost no idea what was going on. As an art show case it is fine, as I enjoy Lando's art and the weird creatures he creates. It's just that their actions make no sense to me. Why are those creatures attacking that other creature? Are they burying it? Planting it? I don't get it.

I suppose I could just treat it as a nature documentary about some animal I know little about (so most of them really). Why is that animal attacking that other animal? What is it doing to it? I don't understand!

Taken as a look at a wierd world, with strange creatures (and cultures), it's neat. But if you're looking for a narrative this might not be the best place to look. (Try the other issues instead! They are great.)

Saturday, November 13, 2010

Untranslated #2


By Lando
www.decadencecomics.com

I can’t help but read this issue of Untranslated as a critique of the current wars happening in Iraq and Afghanistan. The comic opens with a group of humanoid (it’s only several pages into this that we can even tell that the soldiers are “human”, or at least very close) on a desert planet. They approach the bombed out ruins of some buildings, only to encounter a number of aliens who attack them. The rest of the comic deals with, well, “the horrors of war”.

So why does this remind me of the current situation in the Middle East? Well, the desert setting certainly plays a part, but the larger part is the utter alienness of the aliens that are encountered. They look like monsters, they dress weird, their technology is different, and their houses look strange; even their sound effects don’t look the same. And yet, we can still tell that the “aliens” we encounter in this story are mostly just civilians who have no idea what’s going on.

The “human” soldiers haven’t made any attempt to understand these other people, and the “aliens” are just confused. “Why are you hurting us?” is the unanswered question their appearances and actions seem to ask. Perhaps followed by “Who are you?”. Of course the soldiers probably don’t have any answers to give, even if they were capable of communicating. Why attack those buildings? “Because we were told to.” Why are you on this planet? “Because we are making you (and us) safe.”

Fuck, am I reading too much into this? I want to watch Starship Troopers again. (And by “again” I mean not as a 14 year old.)

Sigh. Okay, onto the art. Lando’s style is not what I usually expect to see in minicomics. It is very much influenced by European artists such as Moebius. It’s not as detailed as Moebius’ work (what little I’ve seen of it), and Lando seems to use far more use of white space in his pages, at times leaving the art to look a little sparse (though Lando has said that he wanted to use a minimalist style for these comics). Those aren’t the only influences evident in the art though, the use of speed lines and other aspects are definitely reminiscent of manga techniques.

Ultimately, as much as I love the speedlines, the buildings, the explosions, and all the other details, Lando’s art disappoints me little when it comes to the actual humanoids. Part of the problem comes from panels which involve drawing smaller detail. I found the line work at times to be thicker when a character is further away/smaller. This seems sort of backwards to me and pulls the eye away from where you would think it should be (the larger object).

I also felt that the characters seemed oddly spindly in places, with their legs not seeming larger enough to support their weight. All of this does come down to the fact that I enjoy how Lando draws the hard lines of equipment and other solid equipment, but am less fond of the softer, curving lines he uses for more pliable objects like clothing and flesh. The fact that I’ve put this much thought into the art does mean that I’ve studied it fairly intensely, which is more than a lot of comics have going for them. I really like the explosion in this panel though:



The lettering is really interesting too. As the title suggests all the dialogue in this comic is untranslated, but more than that it is almost completely unrecognizable as text at all. In fact, there are two different speaking styles here, one for each type of humanoid. That of the soldiers is the same as the one seen on the cover, two lines that turn at sharp angles and intersect with each other.



I have no idea how much thought Lando has put into this, maybe he just think it looks cool, but I’ve spent probably too much time trying to figure out if this could work as a functioning alphabet. We’re given a pretty limited amount of dialogue to deal with, but I think that it could work. I don’t think it’s an actual, functioning language in these comics as every word begins with what would seem to be the same character, but if you wanted to create an intelligible alphabet this could work.

The alien language is even less recognizable as dialogue, portrayed almost as 2-d representations of three dimensional objects. How do you think this sounds?



Actually, looking back through this I’ve just discovered that at several times the “aliens” are clearly trying to speak the “humans” language. This is portrayed in a third way of writing that is somewhere in between the two already established, and implies a heavily accented way of speaking.



Wow! Lando seems to have put more thought into this one aspect than many creators put into any of their work. Hell, even the sound effects from explosions look like they’re from some entirely different culture.

Dang, look at how much I have written about this comic, and yet I don’t think it’s really something most minicomic people are into. It’s a sci-fi war comic with European influenced art. I have no idea who the target market is, but if you’re into any of that stuff you should definitely check it out.

Friday, August 27, 2010

Untranslated #1



(Thanks to the Decadence Comics site for the cover.)

By Lando
www.decadencecomics.com
£1.50

I've read a number of the comics released by Decadence, and I always feel as though they should be appearing in...not Heavy Metal as there aren't any boobs, but some sort of theoretical science fiction anthology that maybe exists in mainland Europe somewhere.

(Amusingly, when I was in Copenhagen (technically not mainland Europe) I saw a flyer that said that some of the guys from Decadence had been there doing a residency at an art gallery a few months earlier and had organized a zine/minicomics event. Unfortunately when I went past the gallery it was closed.)

So here you have this very nicely designed and drawn sci fi story about alien soldiers fighting a war and wandering around on a strange planet. There's no dialogue, or rather the dialogue and sound effects are all written in Alien so is not comprehensible to us, yet we are still able to understand at least some of what the aliens are feeling.

We might have no idea why the war is happening (though it is probably just "those people are different"), but the story isn't so much about the war as about the people who end up fighting wars despite not wanting to, and those who end up caught up in the middle. I don't know if the creator had any intentions of making you think about war in general when making this, but I suppose reading a lot of Naomi Klein stuff recently has made me think about things like this. Sigh, humans.

I like the art style that's used here, though occasionally I wished for a bit more detail in some of the panels, and I think some gray toning might have helped give more definition to the world instead of just the black lines used here. But yeah, good stuff.

Saturday, August 14, 2010

People I Know #10



(Thanks to Timothy's site for the cover image.)

By Timothy Winchester
www.timothywinchester.com

Ooooh, a flip comic! How exciting! This one takes the interesting idea of taking the same story and ending it in two different ways: "How it was" and "How it should have been". What this means in the simplest terms is that there are actually quite a lot of repeated panels. In fact the first two pages of both comics are identical. However, that's not a deal breaker as the rest of the comic diverges quite a lot and we have two very different endings.

The story starts off with the cover character hanging out in her space ship, talking to her robot, and trying on various outfits for the bounty hunter awards (as she is a space bounty hunter, no I did not guess that from the cover either). Soon she gets some sort of space-video-hologram-phone call from her boyfriend and she rushes off to see him on the planet Platurn for one of two very different reasons depending on which side you're reading.

I actually read the "how it should have been" ending first, and I'm kind of glad I did, as the "real" ending was far more exciting and violent! The "good" ending had more robots and monsters though, a conundrum.

I think part of the appeal here is that Winchester's character designs are quite cute and the characters seem excitable and happy, so seeing them (or at least imaginging them) be bounty hunters and do horrible things to people is kind of shocking to the reader. Even if that's not the reason, it's pretty amusing.

Oh, and if you go to his site there's lots of comics featuring Thundercats, Lady Gaga, and other weird popculture things.

Monday, June 7, 2010

Nu Earth


By Failboat Press

2000ad is kind of a strange beast. Barely known in North America, yet in the UK it is an institution with a devoted following. I’ve probably read more of it than most people who lived in North America, mostly through reprints of Judge Dredd I’ve hauled out of quarter bins, and the collections that 2000ad has been putting out for last few years.

I’ve bought a few issues since I moved to the UK, but there generally wasn’t enough to make me want to come back next week or I had no idea what was going on in the stories (for those that don’t know, it’s an anthology title with rotating characters and creators). Actually, the real reason is because I found a shop in Euston that sold a bunch of the graphic novels for £2 each, and if my choice is one of those or the newest prog I know what I’m going to choose.

But anyway! 2000ad is also notable for having the closest thing to doujinshi that exists in the western comics scene, in that there are a number of fanzines coming out that are at the least accepted if not encouraged. You can buy them in some comic stores, some people have actually produced content for both, and 2000ad doesn’t seem to be suing anyone.

With all that lead in you can probably guess that Nu Earth is a 2000ad fanzine, however it’s extra awesome because it was created by the same people that made the Songbird/Birdsong anthology which is just packed full of awesomeness and features comics by three different people I’ve reviewed on this blog and really enjoyed.

This one doesn’t have exactly the same line up, but it does have a beautiful Rogue Trooper story by Will Kirkby, that I think will be completely unintelligible to anyone who is not already familiar with the characters, a Nikolai Dante strip by Matthew Taylor that seems like it could have been a one off in that universe (and features cyborg warbears!), an ABC Warriors strip where I didn’t really get the joke, but which has really nice art by WJC, a cute 2000 A to Z by Ryan Taylor, and lots of other cool stuff including an appearance by Doctor Who.

This is something fans of 2000ad should definitely pick up, and considering the price is free (to create exponential thrills Earthlet), it’s probably worth getting even if you’ve never heard of the comic before. I mean, check out that swank cover, it's printed on gold paper!

Thursday, April 15, 2010

Futuristic Dwellings

By Philippa Rice
thejuzzard.blogspot.com
thejuzzard.etsy.com

Robots. Spaceships. The future.

This zine is pretty much aimed directly at me. It’s just page after page of beautifully drawn futuristic cityscapes. They’re completely ridiculous and unrealistic, but the intricacy in the art is just incredible.

The details on some of the pages are kind of insane, and there’s lots of little hidden easter eggs in the pictures (the zine even comes with a “things to find” insert). However it’s not just the details that are impressive. After looking at the pictures close up I went through it again and looked at everything at arm’s length, allowing myself to take in the full picture all at once. I wish I had bigger versions of these images.

Here’s a video of Philippa drawing one of the pictures! Amazing!