Showing posts with label aliens. Show all posts
Showing posts with label aliens. Show all posts

Tuesday, December 24, 2013

Guts Power #3



So yeah, who would have thought that grad school would get in the way of writing more or less anything? Plus I'm dead lazy. Anyway yesterday I scanned a whole bunch of zine covers. I would promise that more reviews or coming, but if you read zines you know that promises of more timely content are a dime a dozen. And I mean, it's only been three months since the last time I posted a review...

This is the third issue of a pretty strange science fiction comic set in Scotland in the "future" of 2003 about unemployed people in a world where time is a mental construct, and even horrible monsters have to deal with bureaucracy. 

In this issue the bizarre possessed sentient Segway thing that exists has become a giant mutant thing, and the thee main characters have to take a train to Deadinburgh in order to get replacement parts. Of course, as most of them are broke this is harder than it first seems. Plus they have to deal with monsters, government agents who follow them, and horrible tourist shop owners with Australian accents who keep trying to sell them novelty swords and kilts. I told you it was weird.

I read the other two issues ages ago, but this one seems more coherent in it's narrative, though perhaps that's just because I now have a better grounding in what type of world this comic is set in. I do wonder what people with no understanding of Scottish slang/accents would make of this, as I'm pretty sure some of the dialogue ("This guy's a richt heid-the-baw...") would be completely impenetrable to them.


Sunday, April 10, 2011

Aliens: First Encounter


By G.P. Bonesteel
www.killerinkcomics.com

I really enjoy the format of this zine. It's wide and skinny, and each page is filled with a single panel like the cover (except it's in black and white). It's a neat size, and can be used to tell a story in a suitably "wide screen" style.

The comic itself disappointed me somewhat. There is no plot other than "aliens attack", and honestly, as much as I love that stuff you still need more than that and a few old jokes (yes, yes, everyone hates hippies, but really, X-Files references in a comic released in 2009?) to get me onside.

I think one of my major issues with this comic is that the "wide screen" format isn't used effectively. Instead we get page after page that feature identical panels where very little on the page actually changes. I'm not dissing that style of storytelling, I think it can be very effective, but I think if you're going to use it you need to have a lot of panels and a lot of room. When most (or even half) of an entire page doesn't change for five or six pages I wonder why the creator bothered framing the story that way. Instead, it might have been better if Bonesteel had used a more traditional size and used smaller repetitive panels instead.

The other problem is that isn't even a complete story. The last page tells us that the story is to be continued, but as the "story" so far is an entirely generic space alien invasion with no actual characters, I'm not sure why I'd bother really.

Monday, December 13, 2010

Space Dracula


By Ben Clark
www.magicbeanscomics.co.uk
renegadeartsentertainment.com/spinechillers/comic-strip

The whole premise of this comic is in the title. Dracula gets sick of Earth, builds a spaceship, and flies off to conquer the rabbit-men of Mars.

The art is mostly floating heads speaking dialogue (so easy to draw!), and the story is pretty slight, but I was fairly amused for the forty or so seconds it took me to read this.

I don't really have anything else to say about this one.

Saturday, November 13, 2010

Untranslated #2


By Lando
www.decadencecomics.com

I can’t help but read this issue of Untranslated as a critique of the current wars happening in Iraq and Afghanistan. The comic opens with a group of humanoid (it’s only several pages into this that we can even tell that the soldiers are “human”, or at least very close) on a desert planet. They approach the bombed out ruins of some buildings, only to encounter a number of aliens who attack them. The rest of the comic deals with, well, “the horrors of war”.

So why does this remind me of the current situation in the Middle East? Well, the desert setting certainly plays a part, but the larger part is the utter alienness of the aliens that are encountered. They look like monsters, they dress weird, their technology is different, and their houses look strange; even their sound effects don’t look the same. And yet, we can still tell that the “aliens” we encounter in this story are mostly just civilians who have no idea what’s going on.

The “human” soldiers haven’t made any attempt to understand these other people, and the “aliens” are just confused. “Why are you hurting us?” is the unanswered question their appearances and actions seem to ask. Perhaps followed by “Who are you?”. Of course the soldiers probably don’t have any answers to give, even if they were capable of communicating. Why attack those buildings? “Because we were told to.” Why are you on this planet? “Because we are making you (and us) safe.”

Fuck, am I reading too much into this? I want to watch Starship Troopers again. (And by “again” I mean not as a 14 year old.)

Sigh. Okay, onto the art. Lando’s style is not what I usually expect to see in minicomics. It is very much influenced by European artists such as Moebius. It’s not as detailed as Moebius’ work (what little I’ve seen of it), and Lando seems to use far more use of white space in his pages, at times leaving the art to look a little sparse (though Lando has said that he wanted to use a minimalist style for these comics). Those aren’t the only influences evident in the art though, the use of speed lines and other aspects are definitely reminiscent of manga techniques.

Ultimately, as much as I love the speedlines, the buildings, the explosions, and all the other details, Lando’s art disappoints me little when it comes to the actual humanoids. Part of the problem comes from panels which involve drawing smaller detail. I found the line work at times to be thicker when a character is further away/smaller. This seems sort of backwards to me and pulls the eye away from where you would think it should be (the larger object).

I also felt that the characters seemed oddly spindly in places, with their legs not seeming larger enough to support their weight. All of this does come down to the fact that I enjoy how Lando draws the hard lines of equipment and other solid equipment, but am less fond of the softer, curving lines he uses for more pliable objects like clothing and flesh. The fact that I’ve put this much thought into the art does mean that I’ve studied it fairly intensely, which is more than a lot of comics have going for them. I really like the explosion in this panel though:



The lettering is really interesting too. As the title suggests all the dialogue in this comic is untranslated, but more than that it is almost completely unrecognizable as text at all. In fact, there are two different speaking styles here, one for each type of humanoid. That of the soldiers is the same as the one seen on the cover, two lines that turn at sharp angles and intersect with each other.



I have no idea how much thought Lando has put into this, maybe he just think it looks cool, but I’ve spent probably too much time trying to figure out if this could work as a functioning alphabet. We’re given a pretty limited amount of dialogue to deal with, but I think that it could work. I don’t think it’s an actual, functioning language in these comics as every word begins with what would seem to be the same character, but if you wanted to create an intelligible alphabet this could work.

The alien language is even less recognizable as dialogue, portrayed almost as 2-d representations of three dimensional objects. How do you think this sounds?



Actually, looking back through this I’ve just discovered that at several times the “aliens” are clearly trying to speak the “humans” language. This is portrayed in a third way of writing that is somewhere in between the two already established, and implies a heavily accented way of speaking.



Wow! Lando seems to have put more thought into this one aspect than many creators put into any of their work. Hell, even the sound effects from explosions look like they’re from some entirely different culture.

Dang, look at how much I have written about this comic, and yet I don’t think it’s really something most minicomic people are into. It’s a sci-fi war comic with European influenced art. I have no idea who the target market is, but if you’re into any of that stuff you should definitely check it out.

Friday, August 27, 2010

Untranslated #1



(Thanks to the Decadence Comics site for the cover.)

By Lando
www.decadencecomics.com
£1.50

I've read a number of the comics released by Decadence, and I always feel as though they should be appearing in...not Heavy Metal as there aren't any boobs, but some sort of theoretical science fiction anthology that maybe exists in mainland Europe somewhere.

(Amusingly, when I was in Copenhagen (technically not mainland Europe) I saw a flyer that said that some of the guys from Decadence had been there doing a residency at an art gallery a few months earlier and had organized a zine/minicomics event. Unfortunately when I went past the gallery it was closed.)

So here you have this very nicely designed and drawn sci fi story about alien soldiers fighting a war and wandering around on a strange planet. There's no dialogue, or rather the dialogue and sound effects are all written in Alien so is not comprehensible to us, yet we are still able to understand at least some of what the aliens are feeling.

We might have no idea why the war is happening (though it is probably just "those people are different"), but the story isn't so much about the war as about the people who end up fighting wars despite not wanting to, and those who end up caught up in the middle. I don't know if the creator had any intentions of making you think about war in general when making this, but I suppose reading a lot of Naomi Klein stuff recently has made me think about things like this. Sigh, humans.

I like the art style that's used here, though occasionally I wished for a bit more detail in some of the panels, and I think some gray toning might have helped give more definition to the world instead of just the black lines used here. But yeah, good stuff.